low-fidelity prototype

Terms from Human Computer Interaction the Basics

The glossary is in progress.

A low-fidelity prototype is a form of rough prototype, typically used early in design. It may use screens hand drawn on paper, or digital tools that deliberately look sketch-like so that it is clear it is an initial design concept, not a polished system. Low fidelity prototypes rarely connect to deeper application functionality and are used primarily to get a sense for approximate content of screens and the flow of interaction, that is the dialogue.

Used in glossary entries: prototype, sketch

Low-fidelity physical prototype constructed using cardboard, paper, double-sided sticky tape and drawing pins.

Low-fidelity screen designs